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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Real-Time Short Film 'Windup': Technical Art Production

Yibing Jiang  (Creative & Art Director, Unity Technologies)

Chris Kang  (Senior Technical Artist, Unity Technologies)

Jason Keane  (Animation Director, Skydance Interactive)

Date: Friday, July 23

Time: 4:20pm - 5:20pm

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.

Real-time short film Windup has been officially selected in 20 major film festivals and has received NAACP nomination and Oscar qualification. It was produced using Unity Engine. In this talk the Director, Tech Artist, and Animation Supervisor of Windup will share their tips and tricks of unifying AAA game technology with a feature film look while still maintaining 30 FPS at 1080P. They'll discuss using the HD Render Pipeline, Maya working with Timeline, Shader Graph, Houdini Plugin, and VFXGraph to create a short film.

Takeaway

They'll show examples of innovation and collaboration between feature film artists and AAA game artists to make a product that is film quality while still being realtime. Learn how to use a real-time engine to improve cinematics for a more filmic look, or if already in films, see another industry example.

Intended Audience

Game Artists who want a filmic look or Film Artists who want to learn real-time rendering. No prior game engine experience necessary.