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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Kevin Regamey (Creative Director, Power Up Audio)
Location: Room 3002, West Hall
Date: Thursday, March 23
Time: 4:00 pm - 5:00 pm
Pass Type: All Access Pass, Core Pass, Audio Pass
Vault Recording: Video
Audience Level: All
Join Kevin Regamey of Power Up Audio (Celeste, Subnautica: Below Zero, Darkest Dungeon, Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda, et al.) in a detailed overview of the audio of TUNIC.
This session will cover establishing a creative direction early, using game design to inform audio decisions, methods used in sound effects design, and overcoming challenges in technical implementation. Kevin will break down and demonstrate how these methods could be used directly (or as inspiration) in your own game projects to further engage players.
Attendees will learn methods of supporting the design pillars of their game by using sound.
This is mainly for audio developers, though design directors and other similar disciplines will also benefit from the information shared.