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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Realizing Tunic's Design Goals Through Audio World-Building

Kevin Regamey  (Creative Director, Power Up Audio)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

Vault Recording: TBD

Audience Level: All

Join Kevin Regamey of Power Up Audio (Celeste, Subnautica: Below Zero, Darkest Dungeon, Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda, et al.) in a detailed overview of the audio of "Tunic".

This talk will cover establishing creative direction early, using game design to inform audio decisions, methods used in sound effects design, and overcoming challenges in technical implementation. Kevin will break down and demonstrate how these methods could be used directly (or as inspiration) in your own game projects to further engage your players.

Takeaway

Attendees will learn methods of supporting the design pillars of their game by using sound.

Intended Audience

Primarily audio developers, though design directors and other similar disciplines would also benefit from the information shared.