Kevin Regamey (Creative Director, Power Up Audio)
Location: Room 3002, West Hall
Date: Thursday, March 23
Time: 4:00 pm - 5:00 pm
Pass Type:
All Access Pass, Core Pass, Audio Pass
Topic:
Audio
Format:
Lecture
Vault Recording: Video
Audience Level: All
Join Kevin Regamey of Power Up Audio (Celeste, Subnautica: Below Zero, Darkest Dungeon, Cadence of Hyrule: Crypt of the NecroDancer feat. The Legend of Zelda, et al.) in a detailed overview of the audio of TUNIC.
This session will cover establishing a creative direction early, using game design to inform audio decisions, methods used in sound effects design, and overcoming challenges in technical implementation. Kevin will break down and demonstrate how these methods could be used directly (or as inspiration) in your own game projects to further engage players.
Takeaway
Attendees will learn methods of supporting the design pillars of their game by using sound.
Intended Audience
This is mainly for audio developers, though design directors and other similar disciplines will also benefit from the information shared.