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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Rebuilding the Open World Loop in 'Marvel's Spider-Man 2'

Josue Benavidez  (Design Director, Insomniac Games)

Location: Room 303, South Hall

Date: Thursday, March 21

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

This talk breaks down Marvel's Spider-Man 2's open world gameplay loop design, and why major changes were necessary to provide the best possible player experience. Josue dives into the details of why certain elements of open world design work well in other games and how the unique challenges of playing as Spider-Man required a shift in the presentation of open world content. He describes how player behavior was guided through the control and withholding of information to create a more balanced experience.

Takeaway

Attendees will walk away with an understanding of what makes exploring open world games fun, how the methods used to deliver information about world gameplay can impact the player experience and how to encourage players to engage with open world gameplay.

Intended Audience

Open world designers and developers primarily. Also anyone interested in how to influence player behavior on a macro scale.



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