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Redefining Spatial Audio in 'Marvel's Iron Man VR'

RJ Mattingly (Technical Sound Designer, Camouflaj)

Carlye Nyte (Sound Designer, Camouflaj)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: All

Marvel's Iron Man VR brings a superhero action experience to VR in a way that required new techniques to marry the immersive capabilities of the medium with the well-defined expectations of an action title. The audio team challenged every aspect of the audio experience to deliver a soundscape that comes alive as soon as the player steps into the suit.This talk starts with a counterargument to the "Spatialize Everything" mantra, and dives deep into practical examples of how to make audio feel grounded in the world, from epic moments to tiny details.


Attendees will leave equipped with new techniques and experiments for responsive, immersive audio implementation and design appropriate for all genres and platforms. They will learn that VR audio design is not limited to spatial audio technology, but involves understanding how the player interacts with their environment and how sound can react to their presence.

Intended Audience

Everyone with a passion for a more responsive audio experience. Audio developer focused, but not strictly VR. Assumes base level implementation and VR understanding.