View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Chris McEntee (Principal Game Designer, Respawn Entertainment)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
In 2019, Star Wars Jedi: Fallen Order established a traversal system that allowed Jedi Cal Kestis to creatively maneuver his way through lush alien worlds and imposing imperial bases. Throughout the production of 2023's Star Wars Jedi: Survivor, the team sought to refine and expand upon this foundation to not only provide players with new tools to explore its varied game worlds, but make both new and existing gameplay more refined, satisfying, fluid and fun. In this talk, Chris McEntee (Principal Game Designer on Star Wars Jedi: Survivor) will explore a series of concrete examples from the game, where they started, what was missing, and how the team developed player traversal to have more satisfying game feel across the board. Topics that will be touched on include embracing level design intent, expanding traversal opportunities for level designers and players, fluidity in motion, as well as simplification and general approachability.
A better understanding of how to add depth to traversal mechanics that provide opportunities to create varied and interesting level designs, as well as some techniques for making your traversal mechanics more fluid, intuitive and approachable.
3C Designers, Gameplay Designers, Level Designers, Gameplay Programmers and anyone interested in player mechanics and the harmonization of traversal and level design intent.