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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Refining the Rogues Gallery: Building Boss Fights in 'Marvel's Spider-Man 2'

Adam Noonchester  (Associate Game Director, Insomniac Games)

Location: Room 3016, West Hall

Date: Wednesday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design, Programming

Format: Session

Vault Recording: Video

Audience Level: All

Boss fights with Spider-Man's rogues gallery are a key part of the fantasy, and delivering on them is a key component to the Marvel’s Spider-Man series. For the team, improving our boss-fights for Marvel’s Spider-Man 2 meant leaning into core combat. This required making a lot of fundamental changes to how we designed and implemented bosses. This talk reveals design, programming and production lessons we learned as we went through this process. The attendees learn how we made unique, epic and memorable fights that achieved spectacle through core combat instead of via one-off, lock-and-key mechanics and disabling player abilities.


Attendees will learn a lot of very pragmatic lessons about both designing and implementing boss fights that leverage core-combat for character action games.

Intended Audience

This talk is aimed at designers, programmers and any attendees interested in developing boss fights for character action games. All skill levels, no experience necessary.

Connecting the Global Game Development Community

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