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Browse and sort the list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time.

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Reinforcement Learning for Collaboration in Modern Video Games (Presented by Microsoft)

Katja Hofmann  (Principal Researcher and Theme Lead, Microsoft)

Raluca Georgescu  (Research SDE 2, Microsoft)

Adrian O’Grady  (Principal Research SDE, Microsoft)

Date: Tuesday, August 4

Time: 9:00am - 9:30am

Pass Type: Conference Pass, Discovery Pass - Get your pass now!

Topic: Advocacy, Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: Intermediate

Microsoft Research and a partner studio are announcing a new research collaboration that explores the potential of new AI techniques, such as deep reinforcement learning, in gaming. This talk demos their latest results in a team-based game, which is a perfect testing ground for reinforcement learning agents trained to collaborate. The talk gives a high-level technical overview and provides tips and tricks for making reinforcement learning work in gaming applications.


Advances in machine learning and related AI techniques have the potential to reshape what’s possible in games. Microsoft are investing to explore this potential and are starting to democratize the underlying technology. Attendees can try training a reinforcement learning agent today.

Intended Audience

Game developers with an interest in state-of-the-art machine learning and artificial intelligence, and their potential for game development.