GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Reinventing 'God of War'

Cory Barlog (Creative Director, Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

Everything, everywhere changes. Change is an essential part of life. In creative development change is often the explosive spark that transforms good enough into truly memorable. Several years ago, Santa Monica Studio began the journey of creating a new 'God of War'. The Santa Monica Studio team recognized a special honor and responsibility to create a different and better and truly more memorable experience than before. Cory Barlog realized early on that changes had to be made to every aspect of the game. The road to creating a new 'God of War' was a seemingly endless climb up an impossibly enormous mountain, filled with countless gut-wrenching failures and joyfully sweet successes.

Takeaway

Never give into doubt when creating a game.

Intended Audience

Developers of all teams shapes and sizes. Console, mobile, PR, everyone.