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Remastering a Classic: 'Diablo II Resurrected'

Robert Gallerani  (Studio Design Director, Blizzard (Vicarious Visions))

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: Yes

Vicarious Visions, and Blizzard recently had the opportunity to remaster the genre defining game Diablo II. What they chose to update was just as important as what they chose to keep the same. While the game has remained the same for 20+ years, the way people play and the world around games has changed entirely. This talk focuses on the design aspect of how the team approached the bringing the classic experience everyone remembers forward into the modern era. Special focus will be spent on controller support, Uncapped framerate, New QOL features, and many features we chose NOT to do (including the controversial Charm Bag). This talk is half post mortem, and half forward looking for any studio looking to remaster a classic.

Takeaway

Insight into the development of Diablo II: Resurrected and lessons learned from taking a 20 year old game and attempting to modernize it, while still keeping what made it so memorable for the fans.

Intended Audience

Game developers who have a desire to learn from the industries past, while trying to push the industry forward. Attendees should have a basic knowledge of the full development cycle of taking a game from inception to ship as well as some familiarity with the Diablo Franchise.