Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Seth Spaulding (Senior Art Manager, Blizzard Entertainment)
Date: Friday, July 23
Time: 2:30pm - 3:30pm
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Visual Arts
Vault Recording: Video
Audience Level: N/A: I would like to deliver a virtual presentation only
In the first quarter of 2021, many game teams were thrown, overnight into the world of work-from-home. Most people – staff and leadership - were completely unprepared. This talk covers the challenges to our teams and tools for team leaders including tips and tools for preserving team cohesion; practices and tools for maintaining effective communication; common IT issues; and confronting individual and family struggles with the pandemic. We will also look into the future as we imagine the post-COVID-19 landscape of remote work.
Attendees will come away with approaches to the challenges of remote leadership and management, both from a tools and practices standpoint, that will allow their teams to have the best chance of preserving team effectiveness and, beyond that, leveraging the advantages of work-from-home going forward.
Leaders and managers in the game industry across all disciplines.