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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Remotely Possible: Best Practices for Work from Home Game Audio

ZW Buckley  (Composer, Plant Based Audio)

Laryssa Okada  (Composer, Independent)

Katherine Tole  (Voice Actor and Dialogue Editor, Plant Based Audio)

Jasmine Cooper  (Composer, Perennial Sounds LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: All

Remote game development provides a number of challenges for the game audio professional. Whether it is recording foley, mixing dialogue, creating music, or a myriad of other tasks, game audio creates unique demands on a work from home environment that are not found in other game development disciplines. In recent years these problems, once the headache of freelancers only, have now found their way into all corners of game audio with the growing prevalence of remote positions for studio employees as well. In-house has taken on a new meeting entirely.

Join panelists Laryssa Okada, Jasmine Cooper, Katherine Tole, and ZW Buckley as they examine the modern remote workspace through the lens of the audio experience. This wide-ranging panel will tackle four pillars of the work from home experience: the production pipeline, asset creation, career development, and mental health.


With panelists covering diverse perspectives spanning audio disciplines and continents, attendees will walk away with an expansive view of the issues and opportunities surrounding remote work for game audio professionals. Topics include workflows, creative inspiration, career development strategies, and methods for maintaining mental health all while working remotely.

Intended Audience

This panel is intended for anybody currently working in game audio or looking to break into the industry – freelance or in-house. In particular, our panel will be most beneficial to those currently in or seeking remote positions and those who manage and lead remote teams.

Connecting the Global Game Development Community

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