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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Remotely Possible: Mental Health and Your Work from Home Space

ZW Buckley  (Composer, Plant Based Audio)

Laryssa Okada  (Composer, Independent)

Katherine Tole  (Voice Actor and Dialogue Editor, Plant Based Audio)

Jasmine Cooper  (Composer, Perennial Sounds LLC)

Location: Room 3002, West Hall

Date: Wednesday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

The panel explores the relationship between workspace and mental health and how the two intersect in remote game audio work. Our panelists will delve into the significance of maintaining a distinct workspace within your home and the impact it has on work-life balance. Struggles with project management and its effects on mental health are discussed, emphasizing the importance of curating the projects you take on. The panelists will also discuss habits to protect mental health during industry turbulence and highlight the necessity of incorporating breaks and physical activity in an often sedentary job. Attendees will walk away with strategies and practices for preventing burnout and striving for a sustainable remote career.


With panelists covering diverse perspectives spanning audio disciplines and continents, attendees will walk away with an expansive view of the issues and opportunities surrounding mental health and remote work for game audio professionals. Topics include finding community, maintaining work/life balance, incorporating screen free time in your days, curating your workspace, and more.

Intended Audience

This panel is intended for anybody currently working in game audio or looking to break into the industry – freelance or in-house. In particular, our panel will be most beneficial to those currently in or seeking remote positions and those who manage and lead remote teams.

Connecting the Global Game Development Community

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