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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Remotely Possible Roundtable: Building Your Game Audio Career from the Comfort of Your Own Home

ZW Buckley  (Composer, Plant Based Audio)

Katherine Tole  (Voice Actor and Dialogue Editor, Plant Based Audio)

Laryssa Okada  (Composer, Independent)

Jasmine Cooper  (Composer, Perennial Sounds LLC)

Location: Room 314, South Hall

Date: Friday, March 22

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

Join us for a roundtable discussion on how to continue developing your career while working remotely in game audio. We’ll explore strategies for staying connected with the broader game development community, sharing personal habits for career advancement, as they relate to remote work settings. We’ll discuss how to self-manage growth and development for freelancers and in-house employees alike. Participants also reflect on what they wish they had known when starting their careers. The roundtable will also explore strategies for standing out as a remote game audio worker and finding a unique place within your game development studio or community.

Takeaway

Audience members will have the opportunity to participate in a candid and insightful discussion about remote career development. The discussion will include the strengths and weaknesses of remote career development, making a place for yourself, planning personal growth and development, and more.

Intended Audience

This roundtable is intended for anybody currently working in game audio or looking to break into the industry – freelance or in-house. In particular, our panel will be most beneficial to those currently in or seeking remote positions and those who manage and lead remote teams.



Connecting the Global Game Development Community

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