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Representing LGBT+ Characters in Games: Two Case Studies

Tori Schafer (Writer & Designer, Eggnut Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Advocacy, Design

Format: Session

Vault Recording: TBD

Audience Level: All

How do you respectfully create LGBT+ characters and narratives in a way that naturally fits into your game's world? Game narrative designer Tori Schafer will explain her design process and implementation of these themes from both the MMORPG Elder Scrolls Online - in acclaimed quests such as the GLAAD Award-winning 'Manor Of Masques' - and the upcoming indie game Backbone. In Elder Scrolls Online, LGBT+ characters are fully accepted by their society, whereas the society of Backbone rejects any character who is openly LGBT+. What can be learned from these two approaches, and how can we as game designers ensure that all depictions, good and bad, are respectful to the LGBT+ community?

Takeaway

Attendees will have a better understanding of how to respectuflly create and implement LGBT+ characters and narratives into their games, whether that game world accepts or rejects its LGBT+ community.

Intended Audience

This presentation is mainly intended for narrative designers, writers, and artists who contribute to creating and implementing the characters and narratives of their game.