GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Representing LGBT+ Characters in Games: Two Case Studies

Tori Schafer (Writer & Designer, Freelancer)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Advocacy, Design

Format: Session

Vault Recording: TBD

Audience Level: All

How do you respectfully create LGBT+ characters and narratives in a way that naturally fits into your game's world? Game narrative designer Tori Schafer will explain her design process and implementation of these themes from both the MMORPG Elder Scrolls Online - in acclaimed quests such as the GLAAD Award-winning 'Manor Of Masques' - and the upcoming indie game Backbone. In Elder Scrolls Online, LGBT+ characters are fully accepted by their society, whereas the society of Backbone rejects any character who is openly LGBT+. What can be learned from these two approaches, and how can we as game designers ensure that all depictions, good and bad, are respectful to the LGBT+ community?


Attendees will have a better understanding of how to respectuflly create and implement LGBT+ characters and narratives into their games, whether that game world accepts or rejects its LGBT+ community.

Intended Audience

This presentation is mainly intended for narrative designers, writers, and artists who contribute to creating and implementing the characters and narratives of their game.