View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Petrik Clarberg (Senior Research Scientist, NVIDIA)
Location: Virtual GDC Platform
Date: Thursday, March 24
Time: 11:30 am - 12:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Format: Sponsored Session
Viewing Experience: Virtual
Vault Recording: Video
Audience Level: Yes
Real-time graphics is on the cusp of a historic transition to path tracing, one of the largest breakthroughs for real-time graphics in many years. Path tracing is the most accurate way of rendering but is also computationally intensive due to the simulation of light/material interaction through many bounces. With recent advances in hardware ray tracing, systems research, stochastic light sampling, and denoising, we are building a path towards path tracing of scenes with billions of triangles and millions of light emitters in real-time. This talk presents an overview of our latest research results and performance optimizations working toward real-time path tracing. We also show how to integrate the GeForce SDKs together into a reference path tracer.