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Kevin Todisco (Engineering Specialist, Blizzard Entertainment)
Location: Room 209, South Hall
Date: Wednesday, March 23
Time: 5:00 pm - 6:00 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Programming, Visual Arts
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
Remasters are common in this era of gaming, as classic games of yesteryear are brought to new life on modern hardware with modern visuals. In this talk, Kevin will walk through how the teams of Vicarious Visions and Blizzard did something unique among remasters – built a modern 3D engine to run on top of an inherently 2-dimensional game, Diablo II. From fun puzzles like reverse engineering the sprite-based world, to introducing real height changes to the environment and developing a custom physically based renderer, this session pulls the curtain back on the technical side of remastering one of the most iconic ARPGs in history.
Attendees will get a unique look at the tools and technology built to resurrect Diablo II. They'll learn about how a 2D game can be reimagined in a 3D space and the challenges that follow when adding that extra dimension.
This talk is targeted at developers of all experience levels with a technical background, such as programmers and technical artists. Some knowledge of the fundamentals of 3D linear algebra is recommended.