View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Raph Koster (CEO, Playable Worlds)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: Intermediate
A Theory of Fun for Game Design was first published twenty years ago. Today, it's required reading in game design programs all over the world. But times have changed! Our craft knowledge has evolved!
This talk will give an update on the latest science, discuss the impact of the book, and explore unexpected ways in which the original core idea continues to affect how we make games. Most importantly, it will give you new tools to tackle what is still the hardest problem in game design: making things fun.
Learn about practical applications of the ideas in the book, what parts of the book are due for a scientific update, and the ways in which you can apply it to your game design practice.
Anyone interested in game design.