Adam Grodzki (CEO, 3S Game Studio OU)
Anshuman Prasad (Ecosystem Partnership Lead, Protocol Labs)
Location: Room 3009, West Hall
Date: Monday, March 20
Time: 3:00 pm - 3:30 pm
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Vault Recording: Video
Audience Level: All
The speaker will present a new approach to loading game assets using dynamic download and chunk loading with the p2p IPFS (Interplanetary File System) protocol. They will explain how this approach can significantly improve the player experience by reducing load times and enabling faster downloads, as well as streamlining the distribution of DLC, mods, and updates. The speaker will also describe how the entire process of creating and managing game assets can be automated, from generating a manifest of .pak files to tracking the progress of downloads and enabling hot reloads. Attendees will gain a deep understanding of the benefits of using IPFS for game asset loading, as well as practical tips for implementing this approach in their own game development projects.
Gain practical insights on how to use dynamic download and chunk loading with IPFS to improve the player experience and streamline the distribution of game assets. Learn how to automate the process of creating and managing game assets and get specific examples of how this approach can be implemented in your own game development projects.
Target Audience: Game developers, technical artists, and other industry experts interested in improving the player experience and streamlining the distribution of game assets.
Benefit: Attendees will benefit from gaining practical insights on how to use dynamic download and chunk loading with IPFS, as well as learning how to automate the process of creating and managing game assets. No prerequisite knowledge is necessary for understanding the content of the session, although a basic understanding of game development concepts and asset loading would be helpful.