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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Revolutionizing Game Development: Introducing Remängu (Presented by Remängu)

Jan Sechovec  (CTO, Remängu)

Stepan Kaiser  (Co-pilot, Remängu)

Marek Tousek  (CEO | Producer, 3Bohemians)

David Tousek  (Animation and Creative Talent Director, 3Bohemians)

Tim Webb  (Sr. Partner Solutions Architect, AWS for GameTech)

Location: Room 2020, West Hall

Date: Wednesday, March 22

Time: 5:00 pm - 6:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming, Visual Arts

Format: Sponsored Session

Vault Recording: Video

Audience Level: Intermediate


Learn how to attract and retain remote talent, collaborate effectively, and use state-of-the-art technologies with cloud-based game development using the Remängu platform. Hear success stories and see demos of the platform in action.


Attendees will learn about the benefits of using Remängu, a revolutionary cloud game development platform that streamlines the game development process and allows game studios to release their games faster. They will see the platform in action through live demos and learn how it has helped other game studios achieve greater success through customer showcases. Attendees will also learn about the platform's features and capabilities, how it can help game studios achieve greater success, and how it can be integrated into their existing pipeline.

Intended Audience

The intended audience for this talk would be game developers, game studio executives, and anyone else involved in the game development process. This talk would be particularly relevant to those looking for ways to increase productivity, reduce the time and effort required to develop games, and achieve greater success in the game development industry. The talk would be appropriate for attendees already familiar with the game development process and tech stack, as well as those looking for ways to improve their existing pipelines and structures.