This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Jan Sechovec (CTO, Remängu)
Stepan Kaiser (Co-pilot, Remängu)
Marek Tousek (CEO | Producer, 3Bohemians)
David Tousek (Animation and Creative Talent Director, 3Bohemians)
Tim Webb (Sr. Partner Solutions Architect, AWS for GameTech)
Location: Room 2020, West Hall
Date: Wednesday, March 22
Time: 5:00 pm - 6:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming, Visual Arts
Format: Sponsored Session
Vault Recording: Video
Audience Level: Intermediate
Learn how to attract and retain remote talent, collaborate effectively, and use state-of-the-art technologies with cloud-based game development using the Remängu platform. Hear success stories and see demos of the platform in action.
Attendees will learn about the benefits of using Remängu, a revolutionary cloud game development platform that streamlines the game development process and allows game studios to release their games faster. They will see the platform in action through live demos and learn how it has helped other game studios achieve greater success through customer showcases. Attendees will also learn about the platform's features and capabilities, how it can help game studios achieve greater success, and how it can be integrated into their existing pipeline.
The intended audience for this talk would be game developers, game studio executives, and anyone else involved in the game development process. This talk would be particularly relevant to those looking for ways to increase productivity, reduce the time and effort required to develop games, and achieve greater success in the game development industry. The talk would be appropriate for attendees already familiar with the game development process and tech stack, as well as those looking for ways to improve their existing pipelines and structures.