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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Rigging the MetaHumans (Presented by Epic Games - Unreal Engine)

Riham Toulan  (Senior Technical Animator on the MetHuamns project, Epic Games)

Date: Tuesday, July 20

Time: 9:40am - 10:10am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Management, Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Not Recorded

Epic Games - Unreal Engine

With MetaHuman Creator, game devs can start creating high-fidelity digital humans in minutes. In this talk, we’ll offer a closer look at the MetaHuman body rigs in Maya and Unreal Engine, including how you can customize and create variations to fit your project’s needs.

Takeaway

Attendees will learn about the MetaHumans rig setup, including how to leverage the same logic to customize it and create different interfaces for their rig

Intended Audience

Technical animators and developers interested in understanding the body rig setup for MetaHumans and learning more about Control Rig.