Sig Narvaez (Executive Solutions Architect, MongoDB)
Location: Room 2011, West Hall
Date: Wednesday, March 22
Time: 10:30 am - 11:00 am
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Programming
Format:
Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
Whether you are an indie or AAA studio, you hope that your launch will hit massive scale, right? … What if it does? Is your backend ready to run at the scale needed, and run at optimal cost? This session will share some of the patterns and practices followed by some of the biggest online games, covering topics such as: handling millions to billions of player profiles, surviving cloud outages, protecting against data loss or breaches, and all while simplifying your stack. Learn how to make informed decisions during game development, and right size at the right time so that you can easily "cross that bridge when you get there".
Takeaway
Learn practices followed by massive online games that allow always-on and cost-optimal game backends, to help you make informed decisions early on during game development.
Intended Audience
Platform architects and engineers, data scientists, full-stack developers, cloud solution architects, technical directors, site-reliability engineers, game producers, game designers.