Bjorn Book-Larsson (VP, Product, Avatar, Roblox)
Jessica Weiss Thomas (Art Director, Sawhorse Productions)
Chris Haga (President, Looty Games)
Michael Daubert (CEO, Phaser Lock Interactive)
Spencer Arons (Lead Programmer, Rodeo Interactive)
Location: Room 3020, West Hall
Date: Thursday, March 23
Time: 10:00 am - 11:00 am
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Design, Programming
Format:
Sponsored Session
Vault Recording: Video
Audience Level: All
Meet Chris Haga, President, Looty Games; Jessica Weiss Thomas, Art Director, Sawhorse Productions; Michael Daubert, CEO, Phaser Lock Interactive; and Spencer Arons, Lead Programmer, Rodeo Interactive – developers who have found success leveraging the latest Roblox free cloud-based technologies to build high fidelity experiences with strong discoverability and monetization. In this session, Bjorn Book-Larsson, VP of Product, Avatar at Roblox, will lead a panel discussion exploring the tools and features on the Roblox platform critical for success.
Roblox offers the opportunity to reach an engaged community of 60M daily active users across the globe, and the users are all ages with the fastest growing age group of 17-24 year olds. Our platform provides you with unparalleled opportunities for innovative 3D creation, with instantaneous publishing across all popular platforms and multiple languages. We empower developers to build high-fidelity, megascale, lifelike worlds, and to do it on a broad, open API-first cloud platform with free tools.
Takeaway
Attendees will learn about the Roblox platform and tools and features to help them succeed. They will learn important elements of building an experience on Roblox, dive into technologies that make experiences stand out, and learn tips and tricks to help them create high-fidelity experiences.
Intended Audience
Professional game development studios looking to build next-gen immersive experiences and expand their businesses on Roblox, indie developers looking to take their first steps as 3D content creators and build a global audience, and those curious about building 3D creation.