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Roundtable: Game Music Business Essentials

Penka Kouneva  (Lead Composer, Independent)

Brian Schmidt  (Composer, Sound Designer & Consultant, Brian Schmidt Studio & GameSoundCon)

Richard Ludlow  (Audio Director, Hexany Audio)

Date: Thursday, August 6

Time: 10:00am - 10:45am

Pass Type: Conference Pass - Get your pass now!

Topic: Audio

Format: Interactive Session

Vault Recording: Not Recorded

This roundtable will cover topics critical to the aspiring or seasoned video game composer. The focus will be on contracts, monetizing your music, and business topics relevant for a freelance composer (legal agreements, work for hire rights, forming a business entity, etc.). Attendees should feel free to come with questions as this will be a guided discussion in these topics.

All Roundtable sessions are first come, first serve. Adding a Roundtable session to your schedule doesn't guarantee you a spot in the session.

Takeaway

Attendees will be able to engage directly on a personal level with the experts hosting this roundtable and receive answers to specific questions and topics they are interested in. They will walk away informed about the business aspects critical to working as a freelance composer in the game industry.

Intended Audience

While primarily targeted at composers, developers and publishers alike will benefit from an increased knowledge on these topics of music business if they work with composers on their own projects.