GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Browse and sort the list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time.

Please note GDC Summer has ended! Check out GDC Vault to view previous GDC sessions.

Roundtable: Leveraging Design Thinking in Game Design

Brian Carr  (Adjunct Professor & Co-Organizer & Vice President, UX Designer Manager , NYU Game Center & Game Devs of Color Expo & JPMorgan Chase)

Date: Thursday, August 6

Time: 4:00pm - 4:45pm

Pass Type: Conference Pass - Get your pass now!

Topic: Design

Format: Interactive Session

Vault Recording: Not Recorded

Design thinking has expanded beyond the world of traditional design to play a part in games and other interactive media. As these platforms become more complex, game designers are using design thinking to better understand what their players need. Our Panelists will discuss how they have used human centered design to define, ideate, prototype and test their ideas to make the best player experiences.

All Roundtable sessions are first come, first serve. Adding a Roundtable session to your schedule doesn't guarantee you a spot in the session.


Attendees should be more informed about human-centered design and have a good idea of how game designers apply design thinking to their own game design process.

Intended Audience

Game designers who want to up their effectiveness at creating games for their intended audience.