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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Roundtable on Building a Resilient Industry Through Worker Organizing & Empowerment

Jakin Vela  (Executive Director, International Game Developers Association)

Tom Smith  (Director of Organizing, Communications Workers of America)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: TBD

Audience Level: All

This roundtable session aims to delve into the crucial topic of game developer worker empowerment and union organizing. We will explore the significance of understanding workers' rights, the power of coming together in solidarity, and the role of workers' collective bargaining in fostering positive change in their workplace. Participants will have the opportunity to share their personal stories of success and setbacks in empowering themselves and their colleagues within the workplace. Through these narratives, we will explore diverse approaches, actionable insights, and lessons learned, aiming to inspire and equip attendees with a range of tools for creating a more empowering and supportive game development ecosystem.


-Learn about trends in collective organizing in the games industry and recent updates on active union organizing campaigns;
-Hear directly from game developers engaged in worker empowerment initiatives, including union organizing and other empowerment and collective action strategies
-Discuss best practices for worker empowerment initiatives such as effective relationship-building with coworkers, democratic organizational structures, and well-informed negotiating strategy

Intended Audience

-Video game workers from studios of varying sizes, including indie developers and those from AAA studios;
-Industry professionals interested in learning more about worker empowerment and its potential for positive impact on some of the industry's most significant challenges such as crunch, appropriate credit attribution, and fair compensation;

Connecting the Global Game Development Community

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