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Casey Bradley (Lead Designer, Army Game Studio)
Date: Tuesday, August 4
Time: 8:00am - 8:45am
Pass Type: Conference Pass - Get your pass now!
Format: Interactive Session
Vault Recording: TBD
Most current games contain some sort of progression system, but those systems come in a variety of packages. Some systems focus on progression of the player, while others focus on progression of individual game characters. Some are built for a finite experience, while others need to keep progression going indefinitely. Join your fellow game designers to discuss these complex systems, gain valuable insight from seasoned professionals, and enlighten others by sharing your unique perspectives.
Attendees to this session will explore progression systems from fresh angles and leave the session with a more thorough understanding of progression, as well as potential progression solutions for their current and future work.
This roundtable is open to game designers of all experience levels and those interested in a future career in game design.