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Browse and sort the growing list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time. Check out GDC Summer’s Event Details for more information related to the event schedule.

Roundtable: Progression Systems

Casey Bradley  (Lead Designer, Army Game Studio)

Date: Tuesday, August 4

Time: 8:00am - 8:45am

Pass Type: Conference Pass - Get your pass now!

Topic: Design

Format: Interactive Session

Vault Recording: TBD

Most current games contain some sort of progression system, but those systems come in a variety of packages. Some systems focus on progression of the player, while others focus on progression of individual game characters. Some are built for a finite experience, while others need to keep progression going indefinitely. Join your fellow game designers to discuss these complex systems, gain valuable insight from seasoned professionals, and enlighten others by sharing your unique perspectives.

Takeaway

Attendees to this session will explore progression systems from fresh angles and leave the session with a more thorough understanding of progression, as well as potential progression solutions for their current and future work.

Intended Audience

This roundtable is open to game designers of all experience levels and those interested in a future career in game design.