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Please note GDC Summer has ended! Check out GDC Vault to view previous GDC sessions.
Penka Kouneva (Lead Composer, Independent)
Caron Weidner (Audio Director & Sound Designer, Eight Ball Sound)
Shauny Jang (Audio Specialist, Microsoft Game Studios)
Gina Zdanowicz (Founder & Audio Designer, Serial Lab Sound)
Date: Tuesday, August 4
Time: 6:00pm - 6:45pm
Pass Type: Conference Pass - Get your pass now!
Format: Interactive Session
Vault Recording: Not Recorded
Women In Game Audio Round Tables is a tradition in the Audio track where seasoned women alongside their junior colleagues offer insight and discuss topics ranging from skill sets in sound design, audio and composition, to all career questions.The RT will focus on early-career skills, leveraging a "break," career sustainability, sound design (skills, tools, collaboration), interfacing with various clients, and being in-house vs. freelance. The presenters will answer all questions by the attendees, and will give invaluable career tips and insight to women and marginalized genders helping them cultivate thriving careers in game audio, both in-house and as freelancers.
All Roundtable sessions are first come, first serve. Adding a Roundtable session to your schedule doesn't guarantee you a spot in the session.
Open to attendees of all levels, the round tables' objective is to give practical career advice and guidance to women and marginalized genders, to frame the conversations in empowering ways, and to give the attendees an opportunity to ask questions.
Sound designers, composers and audio professionals of all levels, with focus on emerging professionals. All are welcome to attend.