GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

If you've registered for GDC, you can use the same login credentials for your Session Scheduler account. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

RTX Ray Tracing Best Practices (Presented by NVIDIA)

Juha Sjöholm (Events Manager, NVIDIA)

Paula Jukarainen (DevTech Engineer, NVIDIA)

Location: Room 153, South Hall

Date: Wednesday, March 18

Time: 5:00pm - 6:00pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

The session walks through what NVIDIA has learned so far from the released RTX titles. It summarizes what you should know when doing your own real time ray tracing effects with NVIDIA RTX hardware. The session covers best practices for API integration, acceleration structure building and use of the ray tracing shaders including the new features available in the DirectX Raytracing Tier 1.1. Additionally, it gives practical guidelines for typical ray tracing effects like reflections, shadows, global illumination and transparent reflections.

Takeaway

Making most out of RTX ray tracing in your rendering engine is uncomplicated.

Intended Audience

Graphics programmers