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Alexey Panteleev (Distinguished DevTech Engineer, NVIDIA)
Location: Virtual GDC Platform
Date: Wednesday, March 23
Time: 5:00 pm - 6:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Format: Sponsored Session
Viewing Experience: Virtual
Vault Recording: Video
Audience Level: Yes
NVIDIA provides three SDKs for real-time lighting and denoising. RTXDI implements a set of resampling algorithms for computing direct lighting and ray-traced shadows from many lights — up to millions — without baking. RTXGI approximates indirect lighting using grids of dynamically updated, ray-traced light probes. Finally, NRD provides a collection of real-time de-noising algorithms in an easy-to-integrate package. We'll go over the main features of these SDKs and the basics of their integration.