View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Chris Bourassa (Co-Founder, Creative Director, Red Hook Studios, Inc.)
Tyler Sigman (Co-Founder, Design Director, Red Hook Studios, Inc)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
Darkest Dungeon II is a striking departure from the original, by design. Defying conventional wisdom, we risked everything to create a tonally and mechanically different sequel. Being a boutique independent developer meant the stakes were extremely high. We remained committed to our vision as we traversed the rocky road of logistical, technical, and creative challenges over the game's 4+ year development cycle. This talk outlines the journey we took in designing our sophomore effort, unpacking our process, our fears, and our failures with candor and honesty. It was not an easy undertaking, but nothing worth doing ever is.
An exploration of sequelling, expectation, and risk, we invite you behind the scenes of a growing studio attempting to follow-up a hit title. Attendees will gain insight into the practical and existential challenges we faced, understand our creative development process, and be left with tangible, transferrable examples to reflect upon.
Designers, directors, leaders and creatives of all kinds will appreciate the relatable challenges and struggles we faced in developing a sophomore title. Anyone interested in entrepreneurship, growing a studio, or Darkest Dungeon itself will find this a refreshing, eye-opening look at what it takes to make a game.