GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Rules of the Game 2019: Five New Techniques from Especially Astute Designers

Richard Rouse III (Director and Designer, Paranoid Productions)

Daniel Cook (Chief Creative Officer, Spry Fox)

Lisa Brown (Senior Game Designer, Bungie)

Jesse Schell (CEO, Schell Games)

Deborah Hendersen (Senior Design Researcher, Microsoft)

Brian Upton (Game Design Consultant, Game On The Rails)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Are there rules for designing games that no one has told you yet? As the craft of game design matures, there's a lot of established best practices that most people agree on. But some of the most unique designers have their own sets of game design techniques that are not common knowledge. In this talk you get to find out what they are. The popular Rules of the Game session returns for GDC 2019 to invite five more veteran designers to talk for ten minutes each about a technique they use that sets them apart from common design practices. The aim of this session is to keep each lecture as advanced and technical as possible, diving right into the details of what makes a given "rule" work. Whether you agree or disagree with the techniques presented, they're sure to get you thinking about game design in entirely new ways.

Takeaway

Audience members will hear five very specific, practical, unique, and personal game design rules from veteran, respected game designers. Expect to leave with an interesting new set of design principles to try out on your own projects.

Intended Audience

This session is intended for intermediate to advanced game designers who are looking to expand their knowledge of game design craft and learn new ways to tackle challenges.