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Rules of the Game 2020: Five Unique Techniques from Distinguished Designers

Richard Rouse III (Director, Designer, Writer, Paranoid Productions)

Justin Ma (Co-Founder, Subset Games)

Celia Hodent (UX Designer and Consultant, Independent)

Frank Lantz (Director, NYU Game Center)

Brian Moriarty (Professor of Practice, Worcester Polytechnic Institute)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

What's most important in your game's design? What might you be overlooking? Need a jolt of unique design thinking to get you unstuck? The popular Rules of the Game session returns at GDC 2020, with five experienced and respected designers sharing what they think is most important in designing their games. Each speaker gets 10 minutes to provide their favorite practical design technique that are sure to make you see design differently. We aim to keep each session as advanced and technical as possible, delving into specific examples from past projects that demonstrate how these rules can work to make games more engaging. Not every rule applies to every project or every designer, but hearing these rules is sure to stimulate your thoughts and help you decide what you want in your own design rulebook.

Takeaway

Audience members will hear five very specific, practical, unique, and personal game design rules from veteran, respected game designers. Expect to leave with an interesting new set of design principles to try out on your own projects.

Intended Audience

This session is intended for intermediate to advanced game designers who are looking to expand their knowledge of game design craft and learn new ways to tackle challenges from veteran designers.