Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Richard Rouse III (Director, Designer & Writer, Paranoid Productions)
Brenda Romero (Game Director, Designer & Writer, Romero Games)
Kate Compton (Researcher, UC Santa Cruz)
Brian Moriarty (Professor of Practice, Worcester Polytechnic Institute)
Celia Hodent (Game UX Consultant, Independent)
Lauren Scott (Senior Systems Designer, Double Fine)
Pass Type: All Access Pass, Core Pass
Vault Recording: TBD
Audience Level: N/A: I would like to deliver a virtual presentation only
What's most important in your game's design? What might you be overlooking? Need a jolt of unique design thinking to get you unstuck? The popular Rules of the Game session returns at GDC 2021, with five experienced and respected designers sharing what they think is most important in designing their games. Each speaker gets 10 minutes to provide their favorite practical design technique that are sure to make you see design differently. We aim to keep each session as advanced and technical as possible, delving into specific examples from past projects that demonstrate how these rules can work to make games more engaging. Not every rule applies to every project or every designer, but hearing these rules is sure to stimulate your thoughts and help you decide what you want in your own design rulebook.
Audience members will hear five very specific, practical, unique, and personal game design rules from veteran, respected game designers. Expect to leave with an interesting new set of design principles to try out on your own projects.
This session is intended for intermediate to advanced game designers who are looking to expand their knowledge of game design craft and learn new ways to tackle challenges from veteran designers.