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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

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Rules of the Game 2022: Specific Techniques from Discerning Designers

Richard Rouse III  (Studio Creative Director, FarBridge)

Frank Lantz  (Director, NYU Game Center)

Eleanor Todd  (Founder & Creative Director, Orange Monkey Games)

Osama Dorias  (Senior Partner Relations Manager, Unity Technologies)

Carrie Patel  (Game Director, Obsidian Entertainment)

Location: Room 2006, West Hall

Date: Thursday, March 24

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Core Pass, All Access Online Only Pass - Get your pass now!

Topic: Design

Format: Session

Viewing Experience: In-Person/Virtual Livestream

Vault Recording: Video

Audience Level: Yes

What happens when the playtest goes badly? Or when your latest expansion isn't embraced by the community? Or you realize your core loop isn't coming together? Changes need to be made. But if you're deeply invested in your design, knowing what needs to change can be hard. Sometimes hearing about techniques other designers use can help shake up your own process and get you out of a jam. The popular Rules of the Game session returns for GDC 2022 to challenge your thinking. Each year we have a group of designers talk for ten minutes each about a unique technique they use to create their games, with each session as advanced and technical as possible. You may or may not agree with any given rule, but they're sure to get you thinking and help you make your own games better.

Takeaway

Audience members will hear very specific, practical, unique, and personal game design rules from veteran, respected game designers. Expect to leave with an interesting new set of design principles to try out on your own projects.

Intended Audience

This session is intended for intermediate to advanced game designers who are looking to expand their knowledge of game design craft and learn new ways to tackle challenges from veteran designers.