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Rules of the Game 2022: Five Specific Techniques from Discerning Designers

Richard Rouse III  (Studio Creative Director, FarBridge)

Frank Lantz  (Director, NYU Game Center)

Tanya X. Short  (Lead Designer, Kitfox Games)

Eleanor Todd  (Founder & Creative Director, Orange Monkey Games)

Osama Dorias  (Senior Game Designer, WB Games Montreal)

Carrie Patel  (Game Director, Obsidian Entertainment)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: Yes

What happens when the playtest goes badly? Or when your latest expansion isn't embraced by the community? Or you realize your core loop isn't coming together? Changes need to be made. But if you're deeply invested in your design, knowing what needs to change can be hard. Sometimes hearing about techniques other designers use can help shake up your own process and get you out of a jam. The popular Rules of the Game session returns for GDC 2022 to challenge your thinking. Each year we have five designers talk for ten minutes each about a unique technique they use to create their games, with each session as advanced and technical as possible. You may or may not agree with any given rule, but they're sure to get you thinking and help you make your own games better.


Audience members will hear five very specific, practical, unique, and personal game design rules from veteran, respected game designers. Expect to leave with an interesting new set of design principles to try out on your own projects.

Intended Audience

This session is intended for intermediate to advanced game designers who are looking to expand their knowledge of game design craft and learn new ways to tackle challenges from veteran designers.