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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Rules of the Game 2023: Deep Techniques from Distinctive Designers

Richard Rouse III  (Studio Creative Director, FarBridge)

Tanya X. Short  (Lead Designer, Kitfox Games)

Beth LaPensée  (Narrative Director, Twin Suns)

Richard Lemarchand  (Associate Professor, USC Games)

Jamie Cheng  (CEO, Klei Entertainment Inc.)

Aleissia Laidacker  (Head of Product & Technology, Open Meta)

Location: Room 3016, West Hall

Date: Wednesday, March 22

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

There are the rules that make the game, and then there are the rules that make the game designer. In the popular "Rules of the Game" session, we assemble a group of established and respected game designers with great games under their belt. Each designer then goes in deep on one of the rules they use on their projects, sharing specific techniques that you can use on your own games.

This fast-paced and energizing session gives you plenty of "rules" to learn from, each presented in a tight 10-minute talk. These techniques will challenge your way of thinking, expand your toolbox, and in some cases you may even not agree with them. But it's all part of the process of thinking about the process of game design.

Coming out of this session, you can go make your own games with the rules you think are most important to who you are as a game designer.


Attendees will hear very specific, practical, unique, and personal game design rules from veteran, respected game designers. Expect to leave with an interesting new set of design principles to try out on your own projects.

Intended Audience

This is for intermediate-to-advanced game designers who are looking to expand their knowledge of game design craft, and learn new ways to tackle challenges from veteran designers.