Richard Rouse III (Studio Creative Director, FarBridge)
Tanya X. Short (Lead Designer, Kitfox Games)
Beth LaPensée (Narrative Director, Twin Suns)
Richard Lemarchand (Associate Professor, USC Games)
Jamie Cheng (CEO, Klei Entertainment Inc.)
Aleissia Laidacker (Head of Product & Technology, Open Meta)
Location: Room 3016, West Hall
Date: Wednesday, March 22
Time: 11:30 am - 12:30 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Design
Format:
Lecture
Vault Recording: Video
Audience Level: Intermediate
There are the rules that make the game, and then there are the rules that make the game designer. In the popular "Rules of the Game" session, we assemble a group of established and respected game designers with great games under their belt. Each designer then goes in deep on one of the rules they use on their projects, sharing specific techniques that you can use on your own games.
This fast-paced and energizing session gives you plenty of "rules" to learn from, each presented in a tight 10-minute talk. These techniques will challenge your way of thinking, expand your toolbox, and in some cases you may even not agree with them. But it's all part of the process of thinking about the process of game design.
Coming out of this session, you can go make your own games with the rules you think are most important to who you are as a game designer.
Takeaway
Attendees will hear very specific, practical, unique, and personal game design rules from veteran, respected game designers. Expect to leave with an interesting new set of design principles to try out on your own projects.
Intended Audience
This is for intermediate-to-advanced game designers who are looking to expand their knowledge of game design craft, and learn new ways to tackle challenges from veteran designers.