GDC 2025 Session Viewer
Rules of the Game 2025: Uncommon Techniques from Insightful Designers
Richard Rouse III (Studio Creative Director, FarBridge)
Harvey Smith (Studio Head/Creative Director, Independent)
Alisha Thayer (Design Director, Crystal Dynamics)
Chandana Ekanayake (Creative Director, Outerloop Games)
Carla Engelbrecht (CEO & Founder, Betweened)
Noah Falstein (Founder , The Inspiracy)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Track: Design
Format: Lecture
Vault Recording: TBD
Audience Level: Intermediate
Every designer knows that game rules are what create gameplay, but figuring out the rules we use to make games is entirely more difficult. In addition, game design rules are much more open to personal style and preference. The popular Rules of the Game session is a great place to see just how wide-ranging design opinions can be. Returning for 2025, this session brings together a cohort of experienced game designers, each of whom have shipped amazing games. In the session, each designer gets 10 minutes to share a technique they use in the creation of their projects, each exploring a different facet of game design. This fast-paced session will show you detailed, practical, and inspirational design methods that will challenge your thinking and make you a more versatile designer.
Takeaway
Audience members will hear very specific, practical, unique, and personal game design rules from veteran, respected game designers. Expect to leave with an interesting new set of design principles to try out on your own projects.
Intended Audience
This session is intended for intermediate to advanced game designers who are looking to expand their knowledge of game design craft and learn new ways to tackle challenges from veteran designers.