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Runtime Hardware Acceleration of Neural Networks in Games (Presented by Qualcomm Technologies)

Carlos Castrillon  (Senior Staff Engineer, Qualcomm Technologies, Inc.)

Location: Room 3022, West Hall

Date: Thursday, March 20

Time: 12:15 pm - 1:15 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Qualcomm Technologies

During this session, we will cover real-time machine learning inference techniques on mobile platforms. The discussion will cover optimization techniques and will delve into the tools available as part of Qualcomm's AI stack of solutions for deploying large neural network models on mobile platforms. Additionally, we will go over integration of our solutions into Unreal Engine for enabling real-time ML inference in games.

Takeaway

Attendees will learn how to integrate Machine Learning models into game projects and take advantage of dedicated neural network hardware acceleration on mobile platforms. They will also learn how to execute optimization techniques for neural networks models using Qualcomm's SDK tools.

Intended Audience

This talk is intended for any game developers (particularly programmers and AI engineers) interested in running machine-learning models in game applications.



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