View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
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Bobby Wilkinson (Technical Director, Respawn Entertainment)
Location: Room 2016, West Hall
Date: Friday, March 22
Time: 3:00 pm - 4:00 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: Video
Audience Level: All
The Jedi series of games presents a number of challenges in managing persistent global state due to its mix of a non-linear Metroidvania structure and a strong central story. Tracking information such as if a shortcut is unlocked, a line of dialogue has played, or a boss has been beaten are all vital. All of it is interconnected with different dependencies, but at the same time there is no single correct order for all of these things to occur. This talk will start with a brief overview of the non-structured approach of how STAR WARS Jedi: Fallen Order™ managed this information, discuss the lessons learned from that approach's failures, then spend the majority of its time discussing the new centralized system we developed for STAR WARS Jedi: Survivor™ to address those failings.
Attendees will come away with an understanding of the system used for managing global persistent state in STAR WARS Jedi: Survivor™. This approach manages all of the dependencies between pieces of state that a story-based game has, while still allowing enough flexibility for the non-linear game progression of a Metroidvania.
This is for programmers, designers, or anyone else with an interest in managing or using global state in a non-linear, story-based game such as STAR WARS Jedi: Survivor™.