GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Scalability for All: Unreal Engine 4 on Intel (Presented by Epic Games and Intel)

Rolando Caloca (Lead Programmer , Epic Games)

Jeff Rous (Sr. Developer Relations Engineer, Intel Corp.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

Unreal Engine 4 is the top AAA engine for game developers today. Learn how Intel and Epic worked together to improve engine performance both for CPU and GPU and how developers can take advantage of it.

Takeaway

This talk will cover CPU and GPU optimizations made in Unreal Engine 4 through a collaborative effort between Epic Games and Intel engineers. Developers will learn the techniques necessary to improve their games through tips learned in the engagement, including dynamic scaling, CPU threading and more.

Intended Audience

Any Unreal developer looking to optimize their game to hit more hardware, add more features, or create smooth epic-quality framerates.