GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Scalable Real-Time Global Illumination for Large Scenes

Anton Yudintsev (CEO, Gaijin Entertainment)

Location: Room 2002, West Hall

Date: Friday, March 22

Time: 3:00pm - 4:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: Intermediate

This session describes the dynamic global illumination system that Gaijin Enterainment created for 'Enlisted'. Its implementation is based on a regular light probe field that is calculated in an accurate way from scene representation (voxel and/or triangles) and allows real-time multiple bounce lighting from semi-dynamic light sources and semi-dynamic scene. This method simplifies an artist's work, and allows them to create realistic lighting on huge scale locations.

The talk will cover technical details of the system and how it can be implemented in any deferred rendering pipeline. A number of solutions to common problems are presented, such as how to handle probe bleeding in indoor areas and handle foliage. The session also discusses performance and memory optimization, and optional benefits from using modern ray tracing GPU capabilities.

Intended Audience

The session is intended for graphicsl programmers and technical artists ,and requires some basic knowledge of the current state of real-time global illumination techniques.