GDC 2025 Session Viewer
Scale Up Geometry Detail in Ray Traced Games (Presented by NVIDIA)
Juha Sjöholm (Principal Engineer, NVIDIA)
Adam Marrs (Principal Engineer, NVIDIA)
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Track: Programming
Format: Sponsored Session
Vault Recording: TBD
Audience Level: Advanced
In this session, we will discuss how you can use a ray-tracing technique to scale up and define the next generation of real-time image fidelity.
Takeaway
Attendees will be given a high level overview of new ray tracing algorithms along with some of the techniques to make more visually impressive games.
Intended Audience
Intended for graphics programmers with some knowledge of real-time ray-tracing.