Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Scale Up Geometry Detail in Ray Traced Games (Presented by NVIDIA)

Juha Sjöholm  (Principal Engineer, NVIDIA)

Adam Marrs  (Principal Engineer, NVIDIA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: Advanced

In this session, we will discuss how you can use a ray-tracing technique to scale up and define the next generation of real-time image fidelity.

Takeaway

Attendees will be given a high level overview of new ray tracing algorithms along with some of the techniques to make more visually impressive games.

Intended Audience

Intended for graphics programmers with some knowledge of real-time ray-tracing.



Connecting the Global Game Development Community