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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Scaling Git Workflows for Game Development

Vikram Saran  (Senior Lead Engineer, Independent)

Location: Room 3014, West Hall

Date: Friday, March 22

Time: 3:00 pm - 4:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: Advanced

Game development studios often face a dilemma when choosing version control systems—specific requirements like exclusive file locking can limit options, while common solutions remain financially out of reach for up-and-coming studios. Surprisingly, even with widely used solutions, many projects struggle to adhere to the 'not rocket science' rule of software engineering: maintaining a code repository that consistently passes all tests.

Join Vikram in this session as he delves into the challenges of version control in game development and explores how modern git tooling, coupled with strategic workflow adjustments, can pave the way for a cost-effective solution. Discover practical insights to start utilising modern DevOps practices with your projects.


Studios and projects who desire the best of modern DevOps practices in their version control, and wish to look for an alternative to expensive solutions, will be provided with the skeleton for building their own solution from open source tools.

Intended Audience

Technical Directors of studios and projects who are looking at a modern, cost-effective solution for version control that is battle-tested.

Connecting the Global Game Development Community

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