GDC 2025 Session Viewer
See the UNSEEN: Revealing the Art and Animation of 'KEMURI'
Liam Wong (Visual Director, UNSEEN Inc.)
Raúl Ibarra (Animation Director, UNSEEN Inc.)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Track: Visual Arts
Format: Lecture
Vault Recording: TBD
Audience Level: All
Join us for an exploration of the creative journey behind UNSEEN's first title, KEMURI, culminating in its reveal at the Game Awards. This talk takes you behind the scenes of our art team's process, from initial concept sketches to final animations in the trailer. Aligning the team around art direction pillars, and turning around the asset in 8 weeks. In a time where many developers are becoming independent studios - the main purpose of this talk is to help AA / Independent developers understand how they may approach building and refining their art style based on key pillars, using those pillars to help produce marketing art.
Takeaway
In an oversaturated market, authenticity shines. The speakers highlight game developers' artistry from concept to animation. In-house production was challenging but rewarding. This talk provides insights for art directors, animators, and enthusiasts, featuring work with Ikumi Nakamura and our diverse, borderless Tokyo team.
Intended Audience
Indie developers, art directors, artists, animators, marketing types - but primarily for artists attending the Visual Arts Track. Additionally, those interested in cross-cultural development, or working for a Japanese game studio and with Japanese directors.