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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Sensory Overload: Accessibility Best Practices

Karen Stevens  (Game Accessibility Specialist, Independent)

Location: Room 2001, West Hall

Date: Friday, March 24

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass

Topic: Advocacy, Design

Format: Lecture

Vault Recording: Video

Audience Level: All

Gaming can be a very disorienting experience for some players, and there are design choices that can be made to ease the experience. This session uses concrete game examples to explain how to best support those with interactive differences, including topics such as simulation sickness, photosensitivity, audio processing, and more. Learn how to make gaming a more comfortable and enjoyable experience for everyone.

Takeaway

Attendees will learn how to provide a great playable experience to everyone, including those with disabilities.

Intended Audience

This is for all levels, and for anyone interested in learning more about supporting gamers with sensory issues, especially designers and user experience researchers.