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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Sensory Overload: Accessibility Best Practices

Karen Stevens  (Game Accessibility Specialist, Independent)

Pass Type: All Access Pass, Core Pass

Topic: Advocacy, Design

Format: Lecture

Vault Recording: TBD

Audience Level: All

Gaming can be a very disorienting experience for some players, and there are design choices that can be made to ease the experience. This session uses concrete game examples to explain how to best support those with interactive differences, including topics such as simulation sickness, photosensitivity, audio processing, and more. Learn how to make gaming a more comfortable and enjoyable experience for everyone.

Takeaway

Gaming is for everyone, including those who experience simulation sickness, photosensitivity, audio processing issues, and more. Learn how to give a great playable experience to everyone, including those with disabilities.

Intended Audience

This talk is intended for all levels, and for anyone interested in learning more about supporting gamers with sensory issues, especially designers and user experience researchers.