Karen Stevens (Game Accessibility Specialist, Independent)
Pass Type:
All Access Pass, Core Pass
Topic:
Advocacy, Design
Format:
Lecture
Vault Recording: TBD
Audience Level: All
Gaming can be a very disorienting experience for some players, and there are design choices that can be made to ease the experience. This session uses concrete game examples to explain how to best support those with interactive differences, including topics such as simulation sickness, photosensitivity, audio processing, and more. Learn how to make gaming a more comfortable and enjoyable experience for everyone.
Takeaway
Gaming is for everyone, including those who experience simulation sickness, photosensitivity, audio processing issues, and more. Learn how to give a great playable experience to everyone, including those with disabilities.
Intended Audience
This talk is intended for all levels, and for anyone interested in learning more about supporting gamers with sensory issues, especially designers and user experience researchers.