Karen Stevens (Game Accessibility Specialist, Independent)
Location: Room 2001, West Hall
Date: Friday, March 24
Time: 11:30 am - 12:00 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass
Topic:
Advocacy, Design
Format:
Lecture
Vault Recording: Video
Audience Level: All
Gaming can be a very disorienting experience for some players, and there are design choices that can be made to ease the experience. This session uses concrete game examples to explain how to best support those with interactive differences, including topics such as simulation sickness, photosensitivity, audio processing, and more. Learn how to make gaming a more comfortable and enjoyable experience for everyone.
Takeaway
Attendees will learn how to provide a great playable experience to everyone, including those with disabilities.
Intended Audience
This is for all levels, and for anyone interested in learning more about supporting gamers with sensory issues, especially designers and user experience researchers.