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Matthew Lee (Chair, IGDA Serious Games SIG)
Location: Room 203, South Hall
Date: Friday, March 22
Time: 1:30pm - 2:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo - Get your pass now!
Vault Recording: Not Recorded
The session provides a forum for talking about topics of interest to those working on or serious games or games for change, including discussion of how existing games could incorporate social good elements. Developers and researchers will talk about their experiences with serious game collaborations, offering commentary of what worked well and not so well, and discuss the nuts and bolts of creating such games, from designing in tandem with academic and industrial partners, to the funding mechanisms currently available for such games, and finally, best practices in distribution and promotion. Also to be discussed are questions on preserving serious games, incorporating serious games into gamedev curriculum, and more.
Attendees will come away with an awareness of the current state of the serious games industry through a discussion with others in the field regarding its challenges, opportunities for growth, and what resources exist for current and aspiring practitioners.
This session is aimed at those working in and around the field of the serious games, or who are developers or academics looking to get involved and have input to provide.