Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Matthew Lee (Hillman Scholar in Nursing Innovation & Co Chair, University of Pennsylvania & IGDA Serious Games SIG)
Kathleen Yin (Research Fellow & Co-Founder, Australian Institute of Health Innovation & Serious Games Australia/New Zealand & Games For Change Asia-Pacific)
Date: Thursday, July 22
Time: 1:20pm - 2:20pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Vault Recording: Not Recorded
The session provides a forum for talking about topics of interest to those working on serious games or games for change Developers and researchers will talk about their experiences with serious game collaborations, offering commentary of what worked well and not so well, and discuss the nuts and bolts of creating such games, from designing in tandem with academic and industrial partners, to the funding mechanisms currently available for such games, and finally, best practices in distribution and promotion. Also to be discussed are the general effects of the pandemic on the market for serious games, both terms of how the pandemic has affected design considerations and working conditions for those of us in this space, as well as the opportunities and challenges it provides for the field as a whole.
Attendees will come away with an awareness of the current state of the serious games industry through a discussion with others in the field regarding its challenges, opportunities for growth, and what resources exist for current and aspiring practitioners.
This session is aimed at those working in and around the field of the serious games, or who are developers or academics looking to get involved and have input to provide.