View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Matthew Lee (Chair, IGDA Serious Games SIG)
Location: Room 203, South Hall
Date: Wednesday, March 23
Time: 2:00 pm - 3:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Advocacy
Format: Roundtable
Viewing Experience: In-Person
Vault Recording: Not Recorded
The session provides a forum for talking about topics of interest to those working on serious games or games for change, including discussion of how existing games could incorporate social good elements. Developers and researchers will talk about their experiences with serious game collaborations, offering commentary of what worked well and not so well, and discuss the nuts and bolts of creating such games, from designing in tandem with academic and industrial partners, to the funding mechanisms currently available for such games, and finally, best practices in distribution and promotion. Also to be discussed are questions on preserving serious games, incorporating serious games into gamedev curriculum, and more.
Attendees will come away with an awareness of the current state of the serious games industry through a discussion with others in the field regarding its challenges, opportunities for growth, and what resources exist for current and aspiring practitioners.
This session is aimed at those working in and around the field of the serious games, or who are developers or academics looking to get involved and have input to provide