Matthew Lee (Chair, IGDA Serious Games SIG)
Location: Room 211, South Hall
Date: Wednesday, March 22
Time: 2:00 pm - 3:00 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Advocacy
Format:
Roundtable
Vault Recording: Not Recorded
This roundtable provides a forum for talking about topics of interest to those working on serious games or games for change, including discussion of how existing games could incorporate social good elements. Developers and researchers will talk about their experiences with serious game collaborations, offering commentary of what worked well and not so well, and discuss the nuts and bolts of creating such games, from designing in tandem with academic and industrial partners, to the funding mechanisms currently available for such games, and finally, best practices in distribution and promotion. Also to be discussed are questions on preserving serious games, incorporating serious games into gamedev curriculum, and how professional groups can facilitate better collaborations and networking in this sphere.
Takeaway
Attendees will come away with an awareness of the current state of the serious games industry through a discussion with others in the field regarding its challenges, opportunities for growth, and what resources exist for current and aspiring practitioners.
Intended Audience
This session is aimed at those working in and around the field of the serious games, or who are developers or academics looking to get involved and have input to provid