GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Serious Profiling with Intel® Graphics Performance Analyzers (Presented by Intel)

Carlos Dominguez (GPA Product Owner, SW Engineer, Intel Corporation)

Dietmar Suoch (Graphics Software Engineer, Intel Corporation)

Location: Room 3009, West Hall

Date: Thursday, March 21

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: TBD

Audience Level: All

Maximize your game performance on a wide range of hardware. Learn how to use Intel® Graphics Performance Analyzers (Intel® GPA) to identify and quantify common performance bottlenecks, how to mitigate them and validate optimizations. Using Intel® GPA exciting new features we will show how to gain deeper knowledge on the runtime execution of your game, easily identify problematic frames and improve your game’s overall performance.


Learn how to effectively identify graphics inefficiencies that can produce bottlenecks with the largest performance impact in a frame. Additionally, identify frames of interest with ease using Intel GPA’s new Multi-frame stream capture mode.

Intended Audience

Developers interested in getting improved performance in their games. Individuals seeking an introduction to graphics profiling and performance optimizations as well as an introduction to the tools needed to accomplish these endeavors.