Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Aubrey Isaacman (Game Designer, USC IMGD)
Sabine Harrer (Senior Lecturer, Uppsala University)
Kate Gray (Writer, Independent)
Monica Fan (Game Designer & Grad student, Depaul University)
Lindsay Grace (Knight Chair & Vice President, University of Miami, Higher Education Video Game Alliance)
Marina Diez (Creative Director, 3ofcups games)
Aubrey Scott (Founder, Flying Cat Studios)
Francesca Carletto-Leon (Game Designer, Fullbright)
Josie Robo (Robo of All Trades, jo-robo)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Design
Vault Recording: TBD
Audience Level: N/A: I would like to deliver a virtual presentation only
In this panel, we will discuss the various challenges and best practices that come with making games about sex, intimacy, and romance. Some of our panelists will focus on deep technical dives of useful mechanics in this up and coming genre of games. Others will discuss how and why they create these types of games even when they know the different challenges they'll face. From dialogue to code, each of our panelists will give a short overview of their area of expertise.
Attendees will leave questioning their preconceived notions of games portraying sex or romance. With a newfound understanding of the complexities of these games, attendees will come away with enough knowledge to begin exploring these themes on their own in a thoughtful manner.
Anyone with an open mind and an interest in this topic may attend. No prerequisite knowledge is necessary.